poenowPoE2 intelligence

Early Access

Deadeye Gas Arrow

Deadeye Gas Arrow by QuantRunner. Public snapshot updated 2026-05-26.

league starterclear speedlow budget
Planner TargetBlur / 7 nodes

Nearby evasion and movement target for low-budget mapping

ggg-skilltree-export / 0.5.0 Preview 2
Leveling 5Current 6Target 7
+10 Dexterity
Copy Into PlannerDownload .build
Mapped passives7/7

Downloads a GGG Build Planner JSON file with mapped passives, ascendancy, main skill, and lightweight gear guidance.

Opens this public build in the planner with class, ascendancy, skill, gear budget, and starter passive roots preloaded.

Builds

Build Stats

Estimated
Level
89
DPS
1.44M
EHP
31.8k
Cost
7.8 div
Popularity
5.4%

How to build it

Build Guide

Starter

Deadeye Gas Arrow is a league starter, clear speed, low budget guide focused on Gas Arrow, Deadeye pathing, and < 10 div gearing. Use it as a planning reference until live GGG character ingest is connected.

DifficultyBeginner
PlaystyleDeadeye Gas Arrow speed mapping
Sourcesample / estimated / 2026-05-26
StarterBeginner< 10 divleague starterclear speedlow budget

Strengths

  • Gas Arrow 1.44M damage profile
  • 31.8k defensive estimate
  • < 10 div budget band with 4 tracked gear slots
  • 3 planner checkpoints ready for import

Watch-outs

  • Public build data is estimated, not live OAuth character data yet.
  • 4/4 gear slots do not have matched market rows yet.

Build variants

3
StarterGas Arrow + Martial Tempo + Comorbidity
Focus
Campaign and first maps
Passive
Attribute
Gear focus
Jewellery + Gems
CurrentGas Arrow + Martial Tempo + Comorbidity + Deadly Poison
Focus
Atlas progression and defensive stability
Passive
Attribute
Gear focus
Weapon + Body Armour
TargetGas Arrow + Martial Tempo + Comorbidity + Deadly Poison + Pierce
Focus
Full guide target before luxury swaps
Passive
Blur
Gear focus
Weapon + Body Armour + Gems + Jewellery

Leveling

Campaign setupAttribute

Early attribute travel that keeps Ranger leveling flexible. Start with Gas Arrow and add Martial Tempo + Comorbidity first.

Cruel campaignAttribute

Current pathing checkpoint before taking the movement notable. Stabilize resistances, defenses, and the first weapon/body armour upgrade.

Early mapsBlur

Nearby evasion and movement target for low-budget mapping. Finish the target cluster and start replacing flexible rares with build-specific gear.

Play pattern

Primary loopGas Arrow

Use Gas Arrow as the main damage loop and keep positioning aligned with the build tag profile: league starter, clear speed, low budget.

Support priority4

Prioritize Martial Tempo + Comorbidity + Deadly Poison before luxury or utility links.

Late links

Add Pierce after the build has enough defenses and sockets.

Skill gems

Gas ArrowPrimary

Main damage skill. This is the anchor for filtering similar builds, rankings, and future OAuth imports.

Martial TempoSupport 1

Core support. Add this before optional damage or utility links.

ComorbiditySupport 2

Core support. Add this before optional damage or utility links.

Deadly PoisonSupport 3

Scaling or utility support. Add once sockets, attributes, and defenses are stable.

PierceSupport 4

Scaling or utility support. Add once sockets, attributes, and defenses are stable.

Equipment

Weapon2.1 div

Fast rare bow. Use the linked economy search when available; confidence is medium until live trade-backed item snapshots are ingested.

Body Armour2.0 div

Evasion rare body armour. Use the linked economy search when available; confidence is medium until live trade-backed item snapshots are ingested.

Jewellery1.8 div

Life and resistance rares. Use the linked economy search when available; confidence is low until live trade-backed item snapshots are ingested.

Gems1.9 div

Gas Arrow setup. Use the linked economy search when available; confidence is medium until live trade-backed item snapshots are ingested.

Gear priority

1. Weapon2.1 div

Fast rare bow. Estimated 2.1 div with medium confidence.

2. Body Armour2.0 div

Evasion rare body armour. Estimated 2.0 div with medium confidence.

3. Gems1.9 div

Gas Arrow setup. Estimated 1.9 div with medium confidence.

4. Jewellery1.8 div

Life and resistance rares. Estimated 1.8 div with low confidence.

Passive progression

Leveling - Attribute15507

Early attribute travel that keeps Ranger leveling flexible

Current - Attribute48401

Current pathing checkpoint before taking the movement notable

Target - Blur35987

Nearby evasion and movement target for low-budget mapping

Currency checkpoints

Starter core2.7 div

Start with the main skill setup and the cheapest defensive rare slots. Avoid chasing perfect rolls at this stage.

Stable mapping5.5 div

Buy the highest impact weapon/body armour pieces and finish the current passive checkpoint.

Target version7.8 div

Complete the listed gear basket and target passive route before comparing luxury upgrades.

Build Time Machine

2026-05-27

Seven-day estimated build history for cost, damage, defense, passive target, and market pressure.

Cost delta+2.5 div
DPS+92.3%
EHP+55.9%
Popularity+3.0%
05-21Level 77
Cost
5.3 div
DPS
748.8k
EHP
20.4k
Planner Target
Attribute

Baseline snapshot

05-22Level 79
Cost
5.7 div
DPS
864.0k
EHP
22.3k
Planner Target
Attribute

Planner and gear progression

05-23Level 81
Cost
6.1 div
DPS
979.2k
EHP
24.2k
Planner Target
Attribute

Planner and gear progression

05-24Level 83
Cost
6.6 div
DPS
1.09M
EHP
26.1k
Planner Target
Attribute

Planner and gear progression

05-25Level 85
Cost
7.0 div
DPS
1.21M
EHP
28.0k
Planner Target
Blur

Planner and gear progression

05-26Level 87
Cost
7.4 div
DPS
1.32M
EHP
29.9k
Planner Target
Blur

Planner and gear progression

05-27Level 89
Cost
7.8 div
DPS
1.44M
EHP
31.8k
Planner Target
Blur

Latest meta: #4 Deadeye

Character Report

Decision Signals
offense#4Meta rank

#4 Deadeye, 8.5% usage, -0.9% change

defense31.8kEHP

Lower EHP, movement-first target

economy7.8 divBudget band

< 10 div; linked economy rows pending

data2026-05-26Freshness

sample source, 117 samples

Passive Summary

7 nodes
  • Projectile and poison/chaos-friendly Ranger pathing
  • Deadeye ascendancy start prepared for planner import
  • Budget tree keeps travel short for early mapping
Planner TargetsPlanner Target: Blur
levelingAttribute

Early attribute travel that keeps Ranger leveling flexible

currentAttribute

Current pathing checkpoint before taking the movement notable

targetBlur

Nearby evasion and movement target for low-budget mapping

Planner Progress3 / 7 nodes
LevelingAttribute
5 nodes

Early attribute travel that keeps Ranger leveling flexible

New stats
Open stage
CurrentAttribute
6 nodes

Current pathing checkpoint before taking the movement notable

New stats
Open stage
TargetBlur
7 nodes

Nearby evasion and movement target for low-budget mapping

New stats+10 Dexterity
Open stage
Planner Import StatsTotal: 7 nodes
Dexterity+10

Skill Setup

Gas Arrow
Gas Arrow
Martial TempoComorbidityDeadly PoisonPierce
  • Low-budget clear setup
  • Damage model is estimated

Character equipment

Equipped Loadout

6/10 Tracked slots

Slot-based view of the gear this guide expects. Empty slots are flexible until live OAuth or item-level trade ingest is connected.

Market Watch

0/4 matched

Gear-linked price rows show upgrade timing, market pressure, and missing data before you copy the build.

WeaponFast rare bow2.1 div / Medium
No matched market row yetSearch market
Body ArmourEvasion rare body armour2.0 div / Medium
No matched market row yetSearch market
JewelleryLife and resistance rares1.8 div / Low
No matched market row yetSearch market
GemsGas Arrow setup1.9 div / Medium
No matched market row yetSearch market

Cost Breakdown

Estimated
Weapon
2.1 div
Body Armour
2.0 div
Jewellery
1.8 div
Gems
1.9 div
Rounding / flex
+0.0 div
Total
7.8 div